I also experimented with the 'squash and stretch' principle from the '12 Principles Of Animation'.
Accidently I missed a frame, and also got a shot of my hands. Next time in my work I need to keep slower paced and more careful in the practice of uploading to Dragon Frame.
What I like about this is that the exaggeration of movement gives more energy and personality in the way the ball moves. I would like to rework on these frames to add secondary action to further empathises movement and personality into the inanimate drawings. Next time in my experimentation I will try to shorten the amount of frames to allow myself time to experiment more.
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